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Level 5

UX Design

Designing for people, not screens

Research, user needs, personas, journeys, information architecture, wireframes, prototypes, usability and testing — the discipline of making things work for real people.

10 lessons~87 min
Start track

By the end of this track you can

  • Run and synthesise basic user research
  • Map a user journey and find where it breaks
  • Structure information so people can find things
  • Test a design and act on what you learn
  1. What Is UX?

    8 min

    User experience design is the practice of shaping everything a person encounters while using a product or service, not just the screen they happen to look at.

  2. User Needs

    8 min

    A user need is the outcome a person is actually trying to reach, which is rarely the same as the feature they ask for or the metric the business tracks.

  3. Design Research

    9 min

    Design research is the disciplined effort to find out how people actually behave, so that design decisions rest on evidence rather than on the team's imagination.

  4. Personas

    9 min

    A persona is a research-based description of a type of user, useful for keeping decisions grounded and widely criticized when it is invented rather than observed.

  5. User Journeys

    9 min

    A user journey describes the whole sequence a person moves through to reach a goal, exposing the gaps between screens, departments and channels where experiences usually fail.

  6. Information Architecture

    9 min

    Information architecture is the structuring, labeling and organizing of content so that people can find what they need and understand where they are.

  7. Wireframes

    8 min

    A wireframe is a deliberately unfinished drawing of a screen, used to settle structure, content and priority before anyone argues about color or typeface.

  8. Prototypes

    9 min

    A prototype is a deliberately incomplete version of a design built to answer a specific question, letting a team learn from behavior before committing to construction.

  9. Usability

    9 min

    Usability is how effectively, efficiently and comfortably specified people can achieve specified goals, which makes it a measurable property rather than a matter of taste.

  10. Usability Testing

    9 min

    Usability testing is watching representative people attempt real tasks with a design, in order to find the problems the team can no longer see.

Next track

UI Design